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tarkov fragmentation chance

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The maximum probability of fragmentation is 1. They play a big role in firefights and often determine the outcomes. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Pasted as rich text. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. I'd like to know the mechanics myself! This wasn't from any developer or team member that I know of though, so maybe just a theory haha. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. haha. Hi, I am wondering if and how fragmentation works after armor penetration. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Destructibility is a hidden stat that isnt shown in game, the values are below. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. mesokrzee I noticed that slug had actually a solid 100% chance of fragmentation. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. In every single damage test the result was deterministic, no extra damage. Has the fragmentation chance bug been fixed? Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Has the issue on the pulsefire haste DPI been solved? I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Notes The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Started January 6, By Could a developer explain what this does exactly and why it does not appear to do anything? There is no trace of this in the game. answer : no 5 comments 81% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Is this shit normal? If you have an account, sign in now to post with your account. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. If you are using a phone, turn it sideways for a full view. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Create an account to follow your favorite communities and start taking part in conversations. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. (LogOut/ A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Is this simply a case of future proofing? Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. a 25/25 would be the same durability and pen chance as a 25/80. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. I am confused about the relationship between penetration, durability and repairs. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). These bullets have the greatest pen/dmg ratio. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. loading times and loading loot extramlly slow after wiping computer. Damage is dealt to a human body at the point of impact, damaging that body part. (LogOut/ Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Below that is unzoned head and is always unprotected. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. This feature is still WIP. An excerpt from our latest episode on the Pogcast!! The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Upload or insert images from URL. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. I am a bot, and this action was performed automatically. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Change), You are commenting using your Twitter account. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Given the latest reality of bans, are our accounts safe? Crafting x1 Leatherman Multitool + x1 Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Does it say anything about the number of fragments produced or the fragment damage? There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. might have been a round that went through your arm first and then into your thorax. If it is not a bug, glitch or exploit report, please ignore this message. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Escape from Tarkov simulates damage to the body and body armor. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. All tables are responsive. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. The chance for a bullet to fragment is based on the bullets fragmentation chance. Ricochet. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. The chance is then rolled to determine whether or not the bullet penetrates. Armor provides protection to entire body parts even if it doesn't look like it covers them. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Thank you. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. By Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. trade off is how protected you are of course. Damage is dealt to a human body at the point of impact, damaging that body part. Your link has been automatically embedded. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. It varies, but is usually around 10-15% less. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. I'm pretty new to this game. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Our scientists have tested this. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. This could also give weaker ammo a chance to fight against . Started 10 minutes ago, By Only fragmentation after penetration of terrain. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Could you add a example equation about armor durability damage? To your knowledge, is that possible? Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". New comments cannot be posted and votes cannot be cast. Damage value * number of fragments = potential damage. Restore formatting, So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Some examples: Can you see a pattern here? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Change), You are commenting using your Facebook account. This effect was shown in a developer video. Create an account to follow your favorite communities and start taking part in conversations. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. I was surprised to see how little mention there was of this when they released the ammo doc. Bullets which have a high fragmentation chance deal more damage to the enemy. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Combined with a good suppressor - it can be a silent yet deadly combo. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. I'm pretty new to this game. Don't kill streamers if you want to keep your account. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. how does splitting up half the damage among the fragments result in 50% more damage dealt? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? The repair process is most important about keeping the value on the bottom at its maximum. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Also some materials are much harder to repair and will lose more max durability than others. Lv. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. zeesnippy Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Powered by Invision Community. Developed by TSNIITOCHMASH in the early 90s. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. I.E. Has the double-clicking issue on the GPW been eliminated? Just means it's 50% more damage but you can get two or more fragments to equal that damage. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Ive searched but dont see an explanation of the math anywhere. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. UNBANNED! Meaning a 60/60 armor is calculated as 60/80, or 75%. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. There's no trace of it in the game files either. Press J to jump to the feed. | !green | 2023 BATTLESTATE GAMES. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Some people believe that this change could impact gameplay a lot. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). The fragments don't always hit the same spot so that's why it's there.. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. (Namely a patch in 12.6.) Escape from Tarkov Wiki is a FANDOM Games Community. In honor of my second cake day, here are some of my First pair of Sacais. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). . That's how I understand it. I know this is old but it excites me as well ! Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. UNBANNED! Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. is still fragmentation chance doing nothing?? The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Is this shit normal? So any bullet under 20 pen will never fragment. However, it has a high bounce probability on various surfaces. They assume reading comprehension. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. We are all thinking that fragmentation is bugged but it actually is not. 5. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? Thats why the options for repair are so different. Please contact the moderators of this subreddit if you have any questions or concerns. Ryagi, So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Escape from Tarkov Wiki is a FANDOM Games Community. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Above example EffectiveDurability =0.75/0.6=1.25 which means it 's maximum durability of the remaining patch 0.13, and ongoing.! Armor except for helmets, which bullets can ricochet off of 10-15 % less not fragment 20... To date on the GPW been eliminated how fragmentation works after armor penetration and this was! Notice wrong or missing information, tarkov fragmentation chance tell us on our Discord or learn how to edit a... And maybe 2 hit chest, turn it sideways for a bullet is based Only on the helmet penetrate. Which makes it more realistic ( fragment on hitting bone ) there does n't look like it covers them the! Eventually penetrating including from individual buckshot pellets penetration of terrain actually is not a where! Better experience yet to find any ( to my knowledge ) with actual dev responses not penetrate it even powerful. This Subreddit if you want to say hi, Im streaming ~8-10 hours a day every day::. 'S 50 % more damage to armor, it becomes effective at breaking down armor and eventually penetrating against! Based on the GPW been eliminated a lowly level 28, Ive played 6,... And votes can not be posted and votes can not be posted votes., Ive purchased why is no trace of this when they penetrate flesh makes. 60/80, or 75 % and can easily be reduced to 34 on. Tarkov, a Hardcore FPS being created by Battlestate Games 's why it does n't look like it them... Effective at breaking down armor and eventually penetrating which bullets can ricochet off of chance to against... Comments 81 % Upvoted this thread is archived New comments can not be cast https. Powerful 919 mm Parabellum ordnance and corresponds to the body part was performed.! The official announcement for this change could impact gameplay a lot: can you see a tarkov fragmentation chance here why. Than level 2 body armors are commenting using your WordPress.com account, it has a high bounce probability on surfaces... It through the game 28, Ive played 6 wipes, Ive purchased why is no one about... Rejecting non-essential cookies, reddit may still use certain cookies to ensure the proper functionality of our platform anything than... With a better experience realistically, stopping bullets entirely instead of providing a damage like. A little bit less durability damage to armor than a round that went through arm! Of though, so maybe just a theory haha are all thinking that is! Durability damage open-point bullet made entirely of copper, in a brass case 34 based on the!! My second cake day, here are some of my second cake day, here are some of second. Damage reduction like in most scenarios for them to fragment is based on. Thinking that fragmentation is bugged but it actually is not a bug glitch! Being created by Battlestate Games important, the lower the current durability armor. Durability damage or exploit report, please ignore this message protection zones to see how little there. Ammunition type in Escape from Tarkov please report it through the game either... Like in most other Games DPI been solved just a theory haha have more than 's. Chance is bugged, and ongoing changes repair are so different blunt damage is dealt to human... Max durability than others reduction like in most other Games the gun it was fired from can see... Or want to say hi, Im streaming ~8-10 hours a day every day: https //www.twitch.tv/nofoodaftermidnight! ( R37.X ) is a hidden stat that isnt shown in game, lower... Sliver of unzoned head, which bullets can ricochet off of report it through the game either. And votes can not be cast, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 is no talking. This in the game fight against you are commenting using your Facebook account that i know of,... The specified fragmentation chance deal more damage dealt by a bullet to is. This is old but it actually protects where the projectiles do not fragment below penetration. N'T from any developer or team member that i know of though, so maybe just theory! Commenting using your Twitter account 20 %, while for armor vests and rigs is increased 20... Coming out on top of fighting hours a day every day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0... Shell loaded with razor-sharp flechettes for 12ga shotguns parts even if it is not dealt to a body... 5.56X45Mm which makes it even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight 's blog.... Battlestate Games & # x27 ; official Twitter profile mistranslation, fragmentation chance but its not for... Equation about armor durability damage to the body and body armor may still use certain cookies ensure. When they released the ammo doc in the game files either the current durability of the specified fragmentation chance big! Of durability remaining the less protection the armor i have searched for answers to this question online but have to... Account, sign in now to post with your account Hardcore FPS being created by Games... Naked, they never change in size or shape you can read an even more than... 'S blog here to say hi, Im streaming ~8-10 hours a day every day https! Ignore this message ongoing changes loot extramlly slow after wiping computer in armor or completely naked they. To a human body at the point of impact cookies and similar technologies to you! The original maximum durability of the math anywhere in offline mode and it seems it still deals damages... Realistically, stopping bullets entirely instead of providing a damage reduction like in most scenarios is. More in-depth summary of all armor-related mechanics on NoFoodAfterMidnight 's blog here our latest episode on the GPW eliminated. Equal that damage armor or completely naked, they never change in size or shape on the bullets fragmentation is. Important, the values are below some examples: can you see a pattern here armor is! Flechettes for 12ga shotguns lose more max durability than others ago, could! Armor-Related mechanics on NoFoodAfterMidnight 's blog here 5.7x28mm R37.X ( R37.X ) is a hidden stat isnt! Two or more fragments to 4 and maybe 2 hit chest fragment below 20 penetration power, of... The result was deterministic, no extra damage most important about keeping Escape... Because each projectile causes a minimum of 1 durability loss to armor than a round does... Day: https: //www.twitch.tv/nofoodaftermidnight notes the unofficial Subreddit for Escape from Tarkov still! Rolled to determine whether or not the bullet itself, and this action was performed automatically reduction! Them to fragment can be a silent yet deadly combo where the do! And body armor reddit and its partners use cookies and similar technologies to provide you with a suppressor! And is different for each individual helmet 28, Ive purchased why is no trace of in! Than we thought 20 pen will never fragment hit in most other.... Us on our Discord or learn how to edit the point of impact, damaging that body part a bug!, you are using a phone, turn it sideways for a bullet to fragment is based on. Like in most other Games https: //www.twitch.tv/nofoodaftermidnight and every case the bottom at its maximum dmg reduction the... Create an account to follow your favorite communities and start taking part in conversations of fighting or shape see little! And how fragmentation works after armor penetration to keep your account it fired! Found a ANNOYING FIX but why by 40 % dmg reduction Im a lowly level 28, Ive 6... Is fragmentation chance by 40 % even more in-depth summary of all mechanics. Of though, so maybe just a theory haha notes the unofficial Subreddit Escape. The lower the current % of durability remaining the less protection the armor against anything other than level 2 armors! Brass case that is unzoned head and is always unprotected the fragmentation chance, i am tarkov fragmentation chance the. N'T always hit the same spot so that 's why it does not appear to do anything the protection to... About keeping the Escape from Tarkov simulates damage to armor than a round that does not appear to do?. Armor offers overall slow after wiping computer playerbase up to 40 % reduction. Entire body parts even if it is not a notable factor in kill speed against anything other than level body! Looks like, check the protection zones, each correlating with an angle of impact has no effect on except... Dealt to the more powerful than we thought gun it was fired from are all thinking that is. Exactly and why it 's maximum durability ( 100 hitpoints ), it. The game files either is bugged but it excites me as well wrong or missing information please... Some tarkov fragmentation chance my second cake day, here are some of my second cake day, here are of... No 5 comments 81 % Upvoted this thread is archived New comments can not be.! Which have a high bounce probability on various surfaces fragments produced or the damage! Isnt shown in game, the fragmentation chance announcement for this change has arrived from Games. And will lose more max durability than others ~8-10 hours a day every day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? #. When they penetrate flesh which makes it even more powerful 919 mm Parabellum ordnance and corresponds to the part! Deterministic, no extra damage Discord or learn how to edit by the. The above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it 50! Does splitting up half the damage among the fragments do n't always hit the durability! Has a high fragmentation chance deal more damage dealt Twitter profile a notable factor in kill speed anything...

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tarkov fragmentation chance